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Postmortem

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This was my second participation in LD, and while I don’t consider it a great success, I’m happy I produced something. Here’s the link to the game: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18395. It is basically a minimal (non-digital) painting simulator. You use your brush to spread and mix colors given in the palette on the right side. The palette is part of the painting and shares the physics of the whole paper. You can paint over any image files and see how well you are matching the image guide.

The theme minimalism didn’t really get me excited, so I initially ignored it and thought about what would be interesting to code. I came up with the painting idea, thinking I could make it into some kind of game in which the painting lives and the player interacts with it. However, in the end, I never got a good idea for such a game, and ended up just improving the painting simulation.

I used the theme as a guiding principle and managed to reduce color painting into just mouse movement with left-clicking. So unlike in an image editing program, there’s no “toolbox” or any kind of abstract settings that let you insert into the paper arbitrary stuff brought from “outside”. In this game, you are confined to work inside the painting itself (excluding the water-button, which is actually optional).

In conclusion, I think I managed to use the theme okay, coding went smoothly, but I just had no idea what to actually code. I started programming before planning the game and that didn’t work out. On the other hand, if I had just kept on planning unsuccessfully, I might not have finished anything. I’m looking forward for next LD!


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